0.20.2
2016
- Characters can now die/respawn
- Vehicle resources appear in hud and are managed by resourceUpdater
- Various effects are applied to vehicles depending on their condition
- Vehicles can be destroyed(explosion kills nearby players and destroys vehicles)
- Added various sounds for picking up items
- You can now refuel vehicles with biofuel and ethanol
- You can now use medical items
- Recipes are now craft-able (Does not fully work yet, and will be re-done in a future update. Ex. "Craft Max" does not work)
- Fixed item duplication glitch :zaza:
- Doors can now be opened/closed
- Indicator on the screen is now showing upon taking damage
- Fixed bugged pants, atv turbo, and atv headlights items
- Fixed /hax drive
- Fixed /hax spectate
- Renamed /hax spawnnpcmodel to /hax spawnnpc
- Removed depreciated /hax equip, weapon, and equipment commands
- Removed broken /hax sonic command
- Optimized npc's
- Players can now bleed
- You can now place items, currently working : landmines, IEDs, punji sticks, snares(the placement is a workaround unil we figure out correct way to do it)
- You can now light up IED's with lighter
What's Changed
- build(deps-dev): bump ts-node from 10.5.0 to 10.6.0 by @dependabot in https://github.com/QuentinGruber/h1z1-server/pull/696
- Bugfix/zoneClientClass2016 by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/697
- feature/2016 features by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/687
Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.20.1...0.20.2