Updates

Release Infos
Tag : 0.23.0 Released : 11 Day(s) ago
  • Added lootbags that spawn on player death if they have items
  • Added vehicle trunk containers
  • Added lootbags that spawn on vehicle destruction if it has items
  • Metal storage containers can now store loot
  • Fixed a bug causing ieds to crash the server while detonating
  • Fixed a bug causing players to not be able to move an item from one loadout slot to another
  • Base parts placed within the past 2 minutes can now be picked back up by pressing "E" on them while having a Demolition Hammer equipped.
  • You can now demolish base parts by holding a demolition hammer and left-clicking on a base part you have demolition permission to. (It won't play the animation for now, and you may need to click multiple times)
  • Added '/build' admin command that gives you a build kit.
  • Metal Doorways are now placeable
  • Metal crafting recipes will now require a workbench to craft.
  • Added world container looting (Wrecked vehicles, cabinets, etc)
  • Wrenches now work to repair vehicles, however the hit animation does not work yet
  • Crowbars can now be used to get scrap metal from wrecked vehicles, however the hit animation doesn't work yet
  • Weapon workbenches are now placeable
  • Ammo can now be salvaged into components while standing near a weapon workbench
  • Furnaces, barbeques, and campfires are now usable.
  • Patched an exploit that allowed players to clip through objects
  • Added a white glow when looking at an interactable object.
  • Added object names to interaction messages (ex. "[E] Loot .308 Hunting Rifle" instead of just "[E] Loot")
  • Fixed all slotted construction placement errors (wrong position / rotation)
  • Fixed a bug causing server crashes when it saves while a player is reloading
  • Fixed a client crash caused by equipping the R380 pistol
  • Hammers now work and repair base parts, however the hit animation does not work yet
  • Reimplemented crop farming. Crops take 24 hours to grow fully, fertilizer reduces this time by 50%. Leaving tiller with no crops on it for 24 hours make it disappear.
  • Placement inside points of interest is now blocked for most constructions.
  • Various optimizations
  • Adjusted loot spawns
  • Lowered usage of stamina/energy/drink
  • Added jumping stamina penalty,
  • Decreased players sprinting speed
  • Fixed invisible characters bug and crashes caused by mounting/dismounting vehicles or swapping seats
  • Fixed an issue that forced players to delete their characters
  • Replaced /spawnvehicle command with /vehicle. Vehicles will now spawn at your aiming position
  • Fixed invisible arrow projectile while using bow, fired arrows can now be picked up
  • Added dew collectors and animal traps (working)
  • Added use options for remaining unmapped items (fixes error message when drinking blackberry juice, etc)

Note on containers: The containers listed above are fully working, however show up on the RIGHT-SIDE of the player's inventory with your backpack, shirt, pants, etc, rather than the left side. This is a temporary workaround and will eventually be fixed. All containers have infinite storage as they did when the game was online, but this could be subject to change. Only one player can access a container at a time, and since external containers are treated as if the character is wearing them, you must click-and-drag items in/out of the container, you can't just click an item once as you used to be able to. Shoutout to @AlvaZhang for the idea for the container workaround.

Note on bases: Be prepared to possibly lose progress, and / or loot at any time. This project overall is still under rapid development, which can cause bugs and exploits to pop up. Please report all container and base building bugs and exploits, and they'll be handled.

All the issues closed with this PR : https://github.com/QuentinGruber/h1z1-server/milestone/19

What's Changed

  • Soeservecleaning by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1174
  • major refactoring / cleanup by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1169
  • Storage Containers by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1181
  • Feature/calculatePingFromSync by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1098
  • Weighted lootspawn system by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1182
  • Feature/pcMaterialType by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1200
  • Bugfix/blankspecialnames by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1199
  • Feature/gatewayprotocolrust by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1203
  • Feature/remove_zonewhitelist by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1208
  • Construction Features + Cleanup by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1183
  • World chunks by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1206
  • set bounds for most POI's by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1215

Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.22.3...0.23.0