Updates

Release Infos
Tag : 0.25.0 Released : 10 Month(s) ago
  • Fixed foundation doorway security
  • Fixed animal traps not disappearing after use
  • Reduced ammo salvage time by 1 second
  • Increased workbench and weapon workbench interaction distance
  • Lowered container and furnace interaction distance
  • Raised dew collector interaction distance, and added it's icon in the inventory
  • Fixed some cases of character invisibility bug
  • Fixed admin godmode (/gm) command randomly disabling
  • Disabled ping lock for admins
  • Slightly increased stamina regen speed
  • Fixed some cases of no build permission bug
  • Fixed some cases of base security not being broken when a wall / gate is destroyed
  • Multiple furnaces can now be ignited at the same time
  • Added 10% HP penalty for entering an incorrect code
  • "godmode" no longer shows in the top left of the screen when spawning in
  • Fixed guns not making sound for some players
  • Players that somehow fall out of the world will now die instead of falling forever
  • Building outside of map bounds is now restricted
  • Crossing the map bounds will drain your health significantly and destroy any vehicle
  • Added Governor's Mansion & PV Church as a POI, and a no-build zone
  • Small construction entities placed out in the world (containers, dew collectors, etc) will now decay normally
  • Fixed some cases causing players to fall through foundations / shacks / shelters when spawning in
  • Hospital lockers are now interactable, and you can use locker keys on them for loot.
  • Added vehicle decay. If there are more than 2 vehicles in a 25 sqft range, they will take more damage, multiplying by the number of cars over 2 in that area.
  • Visitor permission is now given to a player who enters the correct code on a base / shack, and doesn't already have permissions
  • Added Crates that can be destroyed by shooting them or punching (melee animations still doesnt work) Bigger crates have significantly higher chance of cantaining fertilizer
  • Buffed bumjick farms fertilizer spawns slightly
  • Added more vehicle spawn points
  • Added vehicle saving
  • Increased player sprinting speed and conveys ms bonus
  • Fixed spectate command, "go to" option on top right of spectator map is now functioning
  • Fixed a bug that allowed you to place tampers/deck foundations higher
  • Fixed a bug that allowed you to stack some constructions on top of each other
  • Placed explosives now require to be shot 2-4 times to detonate
  • Weapons will now auto unload during death/dropping or moving into container
  • Fixed unraidable foundation expansions and unraidable doors
  • Fixed issue that allowed to place constructions on foundation without permission
  • Fixed an issue that disallowed you to place upper shelter / upper wall if other foundations were nearby
  • Fixed duplicated dropped item models
  • Optimized server targetting packet loss issue
  • Drinking Honey will now give back empty bottle
  • Re-added small shacks
  • Fixed plated body armor not reducing projectiles damage

All the issues closed with this release: https://github.com/QuentinGruber/h1z1-server/milestone/30?closed=1

What's Changed

  • fixed breaking door inside doorway not setting security to false by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1376
  • cleaned up remover code; fixed a bug causing the remover tool to spaw… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1404
  • feature/spectatorTeleport by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1405
  • fix Invis attempt by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1411
  • Fixes/baseBuilding&Raiding by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1417
  • Randomfixes by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1344
  • fix/packetSpam&more by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1422
  • use BaseEntity[] type for spawnedEntities by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1421
  • fixed godmode randomly disabling after spawning; temp godmode on spaw… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1420
  • feature/HospitalLockers by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1427
  • visitor permission is now given if a player isn't already on permissi… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1426
  • Feature/vehicle decay by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1428
  • Increase movement speed by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1430
  • h1emu-core 1.0.6 by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1431
  • Fixing Blue & Orange Tshirt & Ghille to correct ADR files by @coderuk in https://github.com/QuentinGruber/h1z1-server/pull/1432
  • added better hitvalidation logic by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1429
  • fixxed alot of models by @Zam6969 in https://github.com/QuentinGruber/h1z1-server/pull/1436
  • slightly lowered conveys speed by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1435
  • Map bounds checks, fixes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1434
  • feature/Crates&fixes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1441
  • fixed invisible equipment on new characters by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1438
  • Rebalance by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1444
  • pre wipe changes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1447
  • Feature/saveVeh by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1446
  • validate hit positions by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1448
  • better hit validation by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1449
  • disable pos decync check for admins by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1450

New Contributors

  • @coderuk made their first contribution in https://github.com/QuentinGruber/h1z1-server/pull/1432
  • @Zam6969 made their first contribution in https://github.com/QuentinGruber/h1z1-server/pull/1436

Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.24.1...0.25.0