- Fixed foundation doorway security
- Fixed animal traps not disappearing after use
- Reduced ammo salvage time by 1 second
- Increased workbench and weapon workbench interaction distance
- Lowered container and furnace interaction distance
- Raised dew collector interaction distance, and added it's icon in the inventory
- Fixed some cases of character invisibility bug
- Fixed admin godmode (/gm) command randomly disabling
- Disabled ping lock for admins
- Slightly increased stamina regen speed
- Fixed some cases of no build permission bug
- Fixed some cases of base security not being broken when a wall / gate is destroyed
- Multiple furnaces can now be ignited at the same time
- Added 10% HP penalty for entering an incorrect code
- "godmode" no longer shows in the top left of the screen when spawning in
- Fixed guns not making sound for some players
- Players that somehow fall out of the world will now die instead of falling forever
- Building outside of map bounds is now restricted
- Crossing the map bounds will drain your health significantly and destroy any vehicle
- Added Governor's Mansion & PV Church as a POI, and a no-build zone
- Small construction entities placed out in the world (containers, dew collectors, etc) will now decay normally
- Fixed some cases causing players to fall through foundations / shacks / shelters when spawning in
- Hospital lockers are now interactable, and you can use locker keys on them for loot.
- Added vehicle decay. If there are more than 2 vehicles in a 25 sqft range, they will take more damage, multiplying by the number of cars over 2 in that area.
- Visitor permission is now given to a player who enters the correct code on a base / shack, and doesn't already have permissions
- Added Crates that can be destroyed by shooting them or punching (melee animations still doesnt work)
Bigger crates have significantly higher chance of cantaining fertilizer
- Buffed bumjick farms fertilizer spawns slightly
- Added more vehicle spawn points
- Added vehicle saving
- Increased player sprinting speed and conveys ms bonus
- Fixed spectate command, "go to" option on top right of spectator map is now functioning
- Fixed a bug that allowed you to place tampers/deck foundations higher
- Fixed a bug that allowed you to stack some constructions on top of each other
- Placed explosives now require to be shot 2-4 times to detonate
- Weapons will now auto unload during death/dropping or moving into container
- Fixed unraidable foundation expansions and unraidable doors
- Fixed issue that allowed to place constructions on foundation without permission
- Fixed an issue that disallowed you to place upper shelter / upper wall if other foundations were nearby
- Fixed duplicated dropped item models
- Optimized server targetting packet loss issue
- Drinking Honey will now give back empty bottle
- Re-added small shacks
- Fixed plated body armor not reducing projectiles damage
All the issues closed with this release: https://github.com/QuentinGruber/h1z1-server/milestone/30?closed=1
What's Changed
- fixed breaking door inside doorway not setting security to false by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1376
- cleaned up remover code; fixed a bug causing the remover tool to spaw… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1404
- feature/spectatorTeleport by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1405
- fix Invis attempt by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1411
- Fixes/baseBuilding&Raiding by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1417
- Randomfixes by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1344
- fix/packetSpam&more by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1422
- use BaseEntity[] type for spawnedEntities by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1421
- fixed godmode randomly disabling after spawning; temp godmode on spaw… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1420
- feature/HospitalLockers by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1427
- visitor permission is now given if a player isn't already on permissi… by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1426
- Feature/vehicle decay by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1428
- Increase movement speed by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1430
- h1emu-core 1.0.6 by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1431
- Fixing Blue & Orange Tshirt & Ghille to correct ADR files by @coderuk in https://github.com/QuentinGruber/h1z1-server/pull/1432
- added better hitvalidation logic by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1429
- fixxed alot of models by @Zam6969 in https://github.com/QuentinGruber/h1z1-server/pull/1436
- slightly lowered conveys speed by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1435
- Map bounds checks, fixes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1434
- feature/Crates&fixes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1441
- fixed invisible equipment on new characters by @Z1Meme in https://github.com/QuentinGruber/h1z1-server/pull/1438
- Rebalance by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1444
- pre wipe changes by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1447
- Feature/saveVeh by @QuentinGruber in https://github.com/QuentinGruber/h1z1-server/pull/1446
- validate hit positions by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1448
- better hit validation by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1449
- disable pos decync check for admins by @avcio9 in https://github.com/QuentinGruber/h1z1-server/pull/1450
New Contributors
- @coderuk made their first contribution in https://github.com/QuentinGruber/h1z1-server/pull/1432
- @Zam6969 made their first contribution in https://github.com/QuentinGruber/h1z1-server/pull/1436
Full Changelog: https://github.com/QuentinGruber/h1z1-server/compare/0.24.1...0.25.0